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Project design

C# course · Beginner · Lesson 19/116

Design the structure of the calculator project and write the skeleton code.

Project: Calculator

In this 5-lesson project you'll build a calculator. Each lesson adds one piece, and by the final lesson you'll have a complete app.

You'll use what you learned before:

  • defining a class with class
  • double variables and parameters
  • declaring and calling methods
  • writing output with Console.WriteLine

You'll also learn user input, switch menu, while loop and try/catch error handling. Ready? Let's start.

Calculator class skeleton

The Calculator class has four methods: Add, Subtract, Multiply, Divide. Each method takes two double parameters and returns a double. In this first lesson you'll write a skeleton with empty bodies that return 0;

class Calculator
{
    public double Add(double a, double b)
    {
        return 0;
    }
}

In later lessons you'll fill these methods with real arithmetic. For now, just building the class skeleton is enough.

Exercise Write the Calculator class skeleton

Define the empty-bodied Calculator class. Four methods (Add, Subtract, Multiply, Divide) each take two double parameters and return 0; Add the class before class Program.

Show example solution
Add the Calculator class and four methods.
Example solution:
using System;

class Calculator
{
    public double Add(double a, double b)
    {
        return 0;
    }

    public double Subtract(double a, double b)
    {
        return 0;
    }

    public double Multiply(double a, double b)
    {
        return 0;
    }

    public double Divide(double a, double b)
    {
        return 0;
    }
}

class Program
{
    static void Main()
    {
        var calc = new Calculator();
        Console.WriteLine(calc.Add(3, 4));
    }
}

Test yourself

  1. Why design the calculator as a class?

    • To keep code organized and together
    • To make the program run slower
    • Because we must write fewer lines
    • Because C# won't compile without a class
    Show answer

    To keep code organized and together — Correct; a class keeps related methods together and organizes code.

  2. Write the addition method name

    public double ____(double a, double b) {
        return 0;
    }
    Show answer
    public double Add(double a, double b) {
        return 0;
    }
  3. Match each method to its operation

    Add
    Addition
    Subtract
    Subtraction
    Multiply
    Multiplication
    Divide
    Division

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