CodeBlanks Logo Icon CodeBlanks

Challenge 2: Movement vector

Write C# code that builds a movement vector from keyboard input.

Challenge 2: Movement vector

In 3D games, character and object motion is represented via the Vector3 data structure encompassing X, Y, and Z axes. Horizontal and vertical inputs combine to produce a directional vector.

// Converting input axes into a Vector3 movement vector
float h = 1.0f;
float v = 0.0f;
Vector3 direction = new Vector3(h, 0f, v);

Multiplying this directional vector by a speed factor yields the object's physical translation.

Practice Print axis coordinates

Define x = 1, y = 0, z = 0 variables. Print Direction: (1, 0, 0) to the console.

Starter code

Player.cs
using System;

class Program
{
    static void Main()
    {
        // x, y, z değişkenlerini tanımlayıp yönü yazdır
    }
}

Sample solution

Player.cs
using System;

class Program
{
    static void Main()
    {
        int x = 1;
        int y = 0;
        int z = 0;
        Console.WriteLine("Direction: (" + x + ", " + y + ", " + z + ")");
    }
}

Expected output

Direction: (1, 0, 0)

Practice Print movement and velocity info

Assign "Forward" to direction and 5 to velocity. Print Movement: Forward | Velocity: 5 to the console.

Starter code

Player.cs
using System;

class Program
{
    static void Main()
    {
        // direction ve velocity değerlerini tanımlayıp yazdır
    }
}

Sample solution

Player.cs
using System;

class Program
{
    static void Main()
    {
        string direction = "Forward";
        int velocity = 5;
        Console.WriteLine("Movement: " + direction + " | Velocity: " + velocity);
    }
}

Expected output

Movement: Forward | Velocity: 5

Questions and answers

Review the lesson questions together with their answers. To test yourself, solve the lesson interactively.

1 Which data type is used in Unity to hold position and direction calculations in 3D space?

  • Vector3 Correct answer
  • MatrixSingle
  • EulerAngle
  • Quaternion2D

Explanation: Vector3 is the foundational Unity structure representing 3D coordinates and directions across X, Y, and Z.

2 Instantiate movement vector

Question
Vector3 movement = new ____(horizontal, 0f, vertical);
Answer
Vector3 movement = new Vector3(horizontal, 0f, vertical);

Explanation: The Vector3 constructor is called to instantiate a directional vector in 3D space.

3 Movement vector concepts

Term Meaning
Vector3 3D position/direction vector (X,Y,Z)
Input Axis signals from keyboard/gamepad
Velocity Direction multiplied by speed value
Horizontal Axis Left/right horizontal movement input

All lessons in Beginner