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Changing rotation

Learn to use Quaternion with transform.rotation.

Rotation with Transform

transform.rotation stores an object's rotation as a Quaternion. Quaternion is a data structure used to represent rotations in three-dimensional space. Instead of assigning angle values directly, you can create a Quaternion from degree-based angles using Quaternion.Euler.

transform.rotation = Quaternion.Euler(0, 90, 0);

This statement rotates the object by 90 degrees around the Y axis.

Quaternion and Euler Angles

Euler angles express the amount of rotation around the X, Y, and Z axes in degrees. Quaternion.Euler(x, y, z) converts these angles into a Quaternion value. You can assign the resulting value to the transform.rotation property.

Quaternion turn = Quaternion.Euler(30, 60, 0);
transform.rotation = turn;

Quaternion represents rotations, while Euler angles make it easier to work with readable degree values.

Practice Rotate the Object to a Specific Angle

In the Start method, set the object's rotation to 0 degrees around X, 75 degrees around Y, and 0 degrees around Z. Assign the result of Quaternion.Euler to transform.rotation.

Starter code

Player.cs
using UnityEngine;

public class RotationSetter : MonoBehaviour
{
    void Start()
    {
        // Set the required rotation.
    }
}

Sample solution

Player.cs
using UnityEngine;

public class RotationSetter : MonoBehaviour
{
    void Start()
    {
        transform.rotation = Quaternion.Euler(0, 75, 0);
    }
}

Expected output

(0.00, 75.00, 0.00)

Questions and answers

Review the lesson questions together with their answers. To test yourself, solve the lesson interactively.

1 Which statement correctly rotates an object by 45 degrees around the Y axis?

  • transform.rotation = Quaternion.Euler(0, 45, 0); Correct answer
  • transform.position = Quaternion.Euler(0, 45, 0);
  • transform.Translate(0, 45, 0);
  • transform.rotation = new Vector3(0, 45, 0);

Explanation: Quaternion.Euler converts three angles given in degrees into a Quaternion rotation value.

2 Create a Quaternion Rotation

Question
transform.rotation = Quaternion.Euler(0, ____, 0);
Answer
transform.rotation = Quaternion.Euler(0, 120, 0);

Explanation: The second parameter of the Euler method specifies the angle around the Y axis. This example rotates the object by 120 degrees around Y.

3 Rotation Concepts

Term Meaning
transform.rotation Stores object's Quaternion rotation
Quaternion Represents 3D rotations
Quaternion.Euler Converts angles to a Quaternion
Euler açıları Specify X, Y, Z rotations in degrees

All lessons in Beginner